Inventing Drawing Machines (2 - 5)
Overview
Program Description: |
So much fun the students won't even realize they are learning. Turn the classroom into an Inventor's Convention where all students will thrive in discovering new combinations of materials to solve a s... Read more
So much fun the students won't even realize they are learning. Turn the classroom into an Inventor's Convention where all students will thrive in discovering new combinations of materials to solve a specific problem while learning about how some Artists Make Art using technology/engineering. Visiting Artist will help facilitate ideas and give challenges that encourage collaboration as well as build confidence and communication. The classroom teacher is encouraged to participate in the students' discovery, but need only provide discipline to the class. This creative problem solving exercise will stick with students. They will analyze, compare and redesign tools under guidance. Each age group naturally uses the materials differently. Grade level specific science concepts from motion and stability: forces and interactions and engineering design concepts will be emphasized for each grade. Inventing mark-making tools is relevant to innovative thinking and revision/creation to any age group. Part 1 (45min): Students will becoming inventors as they are challenged to draw a picture without holding a pencil in their hand. After the warm up exercise, they will be given an INVENTORS' BOX #1 full of a variety of raw materials, small motors, from nature, recycling, the kitchen, and hardware stores as well as many adhesives like tape, velcro, wire and glue to make simple drawing machines. They will plan, test, compare and revise. Part 2 (45 mins) Students will be given a second INVENTORS' BOX #2 that include simple machine kits which can be assembled together in multiple different functioning iterations. Sample solutions could include ramps, chain reactions, pendulums, or vibration/friction drawings. Students will present what they have discovered and access their designs. The tools will be disassembled and returned to the INVENTORS' BOX for other students to use.
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Available to Grade(s): |
2, 3, 4, 5 |
Logistics
Program Format: |
In-School Short Term Residency |
Program Format Details: |
Program intended for individual classes of a grade level to experience separately. |
Cost Per Student: |
$10 |
Number of Visits: |
2 |
Length of Visit: |
45 minutes |
Availability: |
All Year Fridays Fall Semester Tuesdays and Tursdays 11:30-End of Day. Monday, Wednesday and Full days available December, January, and May only.
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Requirements
Length Info: |
This program also works great as one long 90 minute visit when possible. |
Program Requires Prior Meeting: |
no |
Materials Arts Provider Provides: |
Markers, tape, velcro, rubber bands, clothespins, drawing utensils, recyclable objects, inventors box kits full of supplies to make interesting and innovative drawing tools including small motor. |
Materials School Provides: |
Photo Copies, open space , desks |
Space: |
Classroom |
Space and/or Set Up Requirements for Program: |
Cleared desk space, floor space is helpful. |
Learning Standards
Curriculum Focus: |
Science |
Common Core Standard: |
Grade 3 Motion and Stability: Forces and Interactions |
Art Form: |
Visual Art |
Core Art Standard: |
Creating Anchor Standard 2: Organize and develop artistic ideas and work. |
Program Learning Targets: |
STUDENTS WILL create using repurposed and reassembled common objects to invent something new. STUDENTS WILL investigate the properties of various materials and invent multiple combinations inclu... Read more
STUDENTS WILL create using repurposed and reassembled common objects to invent something new. STUDENTS WILL investigate the properties of various materials and invent multiple combinations including technology. STUDENTS WILL test different materials and identify the properties best suited for my purpose.
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Wit & Wisdom Connection: |
Grade 3 Module 4: Artist Makes Art |
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