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The Art of Pop Up Books

Last changed: 07/09/2024 5:28pm
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1 , 2 , 3 , 4 , 5
Visual Art Math Science
Grade Level Program Access
1 other
Grade 1 & 2 is 45-minutes
Grade 3 - 5 is 90-minutes
In-School Workshop
Programming available all year. In-School,
$10 60
no Email , Phone
Pop up books to look at, pop up card samples to reverse engineer, glue sticks, scissors, crayons, paper, and card stock.
Clean desks for workspace.
Classroom setting with clean tables to work at.
I can reverse-engineer a design problem and re-create it with time and material restraints.

I can speculate about a process and experiment to develop skills in a similar process.

I can identify this genre of art and discuss its characteristics.
Students will explore various Pop-Up books by different paper engineers. Using paper, glue, and scissors, students will reverse engineer their own short pop up books from premade samples.
N/A

Grade 1

Matter and its Interactions
Motion and Stability: Forces and Interactions
Generate and conceptualize artistic ideas and work
Organize and develop artistic ideas and work

Grade 2

Matter and its Interactions
Motion and Stability: Forces and Interactions
Generate and conceptualize artistic ideas and work
Organize and develop artistic ideas and work

Grade 3

Grade 3-5: Science: Engineering Design. Define a simple design problem reflecting a need or a want that includes specified criteria for success with constraints on materials, time, or cost. Possible solutions to a problem are limited by available materials and resources (constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account.
Grade 3: Math: 3.MD Measurement and Data: Geometric Measurement: Understand concepts of area and relate area to multiplication and to addition.

Grade 3: Math: 3.MD Measurement and Data: Geometric Measurement: Recognize perimeter as an attribute of plane figures and distinguish between linear and area measures.

Grade 3: Math: 3.G: Geometry: Reason with shapes and their attributes.
Grade 3: Visual Arts: Creating: Anchor Standard 1: Generate and conceptualize artistic ideas and work. VA:CR1.1.3a Elaborate on an imaginative idea. VACR1.2.3a Apply knowledge of available resources, tools, and technologies to investigate personal ideas through the art-making process.

Grade 3: Visual Arts: Creating: Anchor Standard 3: Refine and complete artistic artwork. VA:Cr3.1.3a Elaborate visual information by adding details in an artwork to enhance emerging meaning.

Grade 3: Visual Arts: Responding: Anchor Standard 7: Perceive and analyze artistic work. VA:Re.7.1.3a Speculate about processes an artist uses to create a work of art.

Grade 4

Grade 3-5: Science: Engineering Design. Define a simple design problem reflecting a need or a want that includes specified criteria for success with constraints on materials, time, or cost. Possible solutions to a problem are limited by available materials and resources (constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account.
Grade 4: Math: 4.OA: Operations and Algebraic Thinking:
Generate and analyze patterns.

Grade 4: Math: 4.MD: Measurement & Data: Geometric Measurement: Understand concepts of angle and measure angles.

Grade 4: Math: 4.G: Geometry: Draw and identify lines and angles, and classify shapes by properties of their lines and angles.
Grade 4: Visual Arts: Creating: Generate and conceptualize artistic ideas and work. VA:Cr1.1.4a Brainstorm multiple approaches to a creative art or design problem. VA:Cr1.2.4a Collaboratively set goals and create artwork that is meaningful and has purpose to the makers.

Grade 4: Visual Arts: Creating: Anchor Standard 2: Organize and develop artistic ideas and work. VA:Cr2.1.41 Explore and invent art-making techniques and approaches. VA:Cr2.2.4a When making works of art, utilize and care for materials, tools, and equipment in a manner that prevents danger to oneself and others.

Grade 5

Grade 3-5: Science: Engineering Design. Define a simple design problem reflecting a need or a want that includes specified criteria for success with constraints on materials, time, or cost. Possible solutions to a problem are limited by available materials and resources (constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account.
Grade 5: Visual Arts: Creating: Anchor Standard 2: Organize and develop artistic ideas and work. VA:Cr2.1.5a Experiment and develop skills in multiple art making techniques and approaches through practice. VACr2.2.5a Demonstrate quality craftsmanship through care for and use of materials, tools, and equipment.

Grade 5: Visual Arts: Responding: Anchor Standard 7: Perceive and analyze art work. VA:Re7.1.5a Compare one's own interpretation of a work of art with the interpretation of others.

Get to Know Our Arts Provider:

Lutz Children's Museum

www.lutzmuseum.org