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The Art of Pop Up Books (elementary)

Last changed: 07/02/2019 8:46pm
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3 , 4 , 5 Visual Art
Visual Art Science
Both Grade Level and Arts/PE Program Access
1 90 min
1 45 min
In-School Workshop
Prefer April and May bookings .
$10 0
no Email , Phone
Pop up books to look at, pop up card samples to reverse engineer, glue sticks, scissors, markers/color pencils, paper, envelopes and
stamps
None
Classroom setting with tables to work at.
I can reverse engineer a design problem and re-create it with time and material restraints.
I can speculate about a process and experiment to develop skills in a similar process.
I can write a letter and send it in the mail to tell someone about what I have learned.
Explore dozens of Pop Up Books by different authors and illustrators. Using paper, glue, and scissors, students will reverse engineer their own pop up cards from premade samples. Envelopes and stamps will be provided to send the cards in the mail. This is a project to write home about!

Grade 3 will work on reverse engineering, while students grades 4 and grades 5 may have time to start to create their own pop-up designs/books.
Explore dozens of Pop Up Books by different authors and illustrators. Using paper, glue, and scissors, students will reverse engineer their own pop up cards from premade samples. Envelopes and stamps will be provided to send the cards in the mail. This is a project to write home about!

Grade 3 will work on reverse engineering, while students grades 4 and grades 5 may have time to start to create their own pop-up designs/books.
n/a

Grade 3

Grade 3-5: Science: Engineering Design. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost. Possible solutions to a problem are limited by available materials and resources(constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account.
Grade 3: Visual Arts: Creating: Anchor Standard 3: Refine and complete artistic artwork. 1. Elaborate visual information by adding details in an artwork to enhance emerging meaning.

Grade 4

Grade 3-5: Science: Engineering Design. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost. Possible solutions to a problem are limited by available materials and resources (constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account.
Grade 4: Visual Arts: Creating: Anchor Standard 2: Organize and develop artistic ideas and work. 1. Explore and invent art-making techniques and approaches.

Grade 5

Grade 3-5: Science: Engineering Design. Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost. Possible solutions to a problem are limited by available materials and resources (constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account.
Grade 5: Visual Arts: Creating: Anchor Standard 2: Organize and develop artistic ideas and work. 1. Experiment and develop skills in multiple art making techniques and approaches through practice.
Get to Know Our Arts Provider:

Lutz Children's Museum

www.lutzmuseum.org