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Inventing Drawing Machines (middle)

Last changed: 06/05/2019 12:50pm
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6 , 7 Visual Art
Visual Art Science
Both Grade Level and Arts/PE Program Alignment
3 45 min
3 45 min
Program works great as one long 2.5 hour visit. The first two parts are 45 minutes depending on the schedule preference of the teacher. The third part is 30 minutes to recap inventions and clean up. Can be broken into 2 or 3 days when needed.
In-School Short Term Residency
Prefer Bookings the weeks of : October 26-30 January 11-15 March 15-19
$10 0
no Email , Phone
Pencils, markers, tape, velcro, rubber bands, clothespins, drawing utensils, recyclable objects, inventors box kit full of supplies to make interesting and innovative drawings
Photo Copies, open space , desks
Cleared desk space
I CAN list 10 different ways to make marks on a piece of paper. I CAN use technology for mark making. I CAN think creatively to repurpose and reassemble common objects to invent something new. I CAN investigate the properties of various materials and invent multiple combinations. I CAN design multiple solutions to a design problem. I CAN work collaboratively to brainstorm and combine ideas for the best idea.
So much fun the students won"t even realize they are learning. Turn the classroom into an Inventor"s Convention where all students will thrive in discovering new combinations of materials to solve a specific problem. Visiting Artist will help facilitate ideas and give challenges that encourage collaboration as well as build confidence and communication. The classroom teacher is encouraged to participate in the student"s discovery, but need only provide discipline to the class. This creative problem solving exercise will stick with students. They will analyze, compare and redesign tools under guidance. Each age group naturally uses the materials differently. Grade level specific science concepts from Motion and Stability: Forces and Interactions and Engineering Design concepts will be emphasized for each grade. Inventing mark-making tools is relevant to innovative thinking and revision/creation to any age group.

Part 1 (45min): Students will becoming inventors as they are challenged to draw a picture without holding a pencil in their hand. After the warm up exercise, they will be given an INVENTORS BOX #1 full of small motors, a variety of raw materials from nature, recycling, the kitchen, and hardware stores as well as many adhesives like tape, velcro, wire and glue to make simple drawing machines. They will plan, test, compare and revise. Part2 (45 mins) Students will be given a second INVENTORS BOX #2 that include Simple Machine Kits, which can be assembled together in multiple different functioning iterations. Sample solutions could
include ramps, chain reactions, pendulums, or vibration/friction drawings. PART 3 (30mins) Students will present what they have discovered and access their designs. The tools will be disassembled and returned to the INVENTORS BOX for other students to use. *If Teacher would like to have students to continue inventing, they can borrow an Inventors Box for 1 week during school year allowing students to continue to experiment with the marks they make and use them for writing letters or drawing in the classroom as assignments allow.
An extra teacher or volunteer is welcome in this class.

Grade 6

Grade # MS: Engineering Design: MS-ETS1-3.Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success. DCI:Sometimes parts of different solutions can be combined to create a solution that is better than any of its predecessors.
Grade 6: Visual Arts: Creating: Anchor Standard 1: Generate and conceptualize artistic ideas and work. 1. Combine concepts collaboratively to generate innovative ideas for creating art.
Grade 6: Visual Art: Creating: Anchor Standard 2: Organize and develop artistic ideas and work. 1. Demonstrate openness in trying new ideas, materials, methods, and approaches in making works of art and design.

Grade 7

Grade # MS: Engineering Design: MS-ETS1-3.Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success. DCI:Sometimes parts of different solutions can be combined to create a solution that is better than any of its predecessors.
Grade 7: Visual Art: Creating: Anchor Standard 2: Organize and develop artistic ideas and work. 1. Demonstrate persistence in developing skills with various materials, methods, and approaches in creating works of art or design.
Grade 7: Visual Arts: Creating: Anchor Standard 1: Generate and conceptualize artistic ideas and work. 1. Apply methods to overcome creative blocks.
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Reagen Holt