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Isaac Newton's Little Apple Circus (middle)

Last changed: 05/29/2019 8:38am
6
Theatre Science
Grade Level Program Access
1 60 min
This is a 50 minute interactive program (can be done in 45 minutes if schedule requires) which combines performance and student participation. Intended for the entire grade level at once in an open space or auditorium.
In-School Performance In-School Performance (intended for the entire grade level to experience together) which combines performance and student participation.
All year.
$10 50
no Email , Phone
All circus equipment, costumes, performers, sound system and soundtrack.
Open space such as gymnasium or auditorium with easy access to the stage for the audience. This program is a hybrid: part-performance, part-interactive workshop. Students will be brought on stage to learn and demonstrate several skills.
Gym or auditorium. Open space in which students can participate. The program is very interactive. See "materials school is responsible for".
I can explain Newton's Three Fundamental Laws of Motion and how they effect our daily interactions with the world.
I can demonstrate centripetal force and give examples of centripetal force.
I can define what a force is and identify several different kinds of forces at play in the world and the universe.
I can use simple circus skills to explore and demonstrate basic laws of motion and forces on objects.
"Isaac Newton's Little Apple Circus" is an exciting ARTFARM program in which students in grade six are introduced to the basic principles of Classical Mechanics through comedy and circus arts. Not only do they meet Sir Isaac Newton, but students also discover the less-famous but equally impressive 18th Century French physicist Emelie du Chatelet, who does her best to steal Isaac’s show.

This 50 minute assembly program is equal parts performance, workshop, and interactive demonstration. The two ARTFARM circus performers present a series of impressive and entertaining circus skills such as partner acrobatics, juggling, plate spinning, diabolo, and the balancing of various objects (including peacock feathers, long poles, chairs, and one another).

The real fun and learning begin as we bring students on stage to help demonstrate the principles of Newtonian Mechanics which are at play in the execution of all these skills. Students are introduced to Newton's fundamental Laws of Motion, the discoveries of Galileo which preceded them, and the work of Emelie du Chatelet which Newton inspired.

Concepts introduced and explored include inertia, gravity, force, mass, energy, friction, velocity, gyroscopic stability and centripetal force – all through the very practical, interactive, skillful and fun interplay of the rival Scientist/Clowns.

The program comes with a Study Guide which allows teachers to review the concepts and vocabulary after the presentation, as well as re-create some of the stunts performed.

This program is intended to be performed in an auditorium or gymnasium as an assembly for an entire grade level (or more than one grade level), and classroom teachers are asked to stay for the presentation. If they're lucky, they may even get to participate in it.
This program is intended to be performed in an auditorium or gymnasium as an assembly for an entire grade level. Classroom teachers are asked to stay for the presentation. If they're lucky, they may even get to participate in it.
Caregivers are welcome to join as audience members, and may be asked to join the fun onstage.

Grade 6

Grade 6: MS-PS2-1. Apply Newton’s Third Law to design a solution to a problem involving the motion of two colliding objects.* DCI: PS2.A: Forces and Motion For any pair of interacting objects, the force exerted by the first object on the second object is equal in strength to the force that the second object exerts on the first, but in the opposite direction (Newton’s third law). (MS-PS2-1)
Grade 6: MS-PS2-2. Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object. DCI: PS2.A: Forces and Motion The motion of an object is determined by the sum of the forces acting on it; if the total force on the object is not zero, its motion will change. The greater the mass of the object, the greater the force needed to achieve the same change in motion. For any given object, a larger force causes a larger change in motion. (MS-PS2-2) All positions of objects and the directions of forces and motions must be described in an arbitrarily chosen reference frame and arbitrarily chosen units of size. In order to share information with other people, these choices must also be shared. (MS-PS2-2)
Grade 6: Theatre: Responding: Anchor Standard 7: Perceive and analyze artistic work
Grade 6: Theatre: Connecting: Anchor Standard 11: Relate artistic ideas and works with societal, cultural, and historical context to deepen understanding. b. Investigate the time period and place of a drama/theatre work to better understand performance and design choices.
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